Slide & Slay heroes
Slide & Slay has 6 heroes. Each one bends one rule of the game and has an active ability that charges as you kill monsters. The Knight is available from the start; the others unlock by playing, and progress counts across every run.
Knight Tank
Steady and sturdy. No tricks.
Ability, Shield Wall: Block all damage for the next 2 swipes.
Available from the start.
Sworn to the crypt gate. Never the first to retreat.
Rogue Treasure hunter
Coins are worth double. −6 max health.
Ability, Pickpocket: Grab every coin on the board at double value.
Unlock: Earn 150 gold in total.
Came for the gold. Stayed for more gold.
Cleric Healer
Potions heal 50% more. A free potion every 10 swipes.
Ability, Sanctuary: Heal 40% of your health and push back every monster countdown.
Unlock: Drink 25 potions.
Her lantern keeps the dark at arm’s length.
Berserker Glass cannon
Weapons hit twice as hard. −10 max health.
Ability, Bloodrage: Your next strike deals triple damage.
Unlock: Slay 75 monsters.
Laughs at the monsters. They stop laughing first.
Beast Tamer Controller
Monsters wait one extra swipe before attacking.
Ability, Tame: Turn the weakest monster into a weapon of the same tier.
Unlock: Reach depth 4.
Every beast in the deep knows her whistle.
Necromancer Harvester
Slain monsters may leave a coin behind.
Ability, Soul Harvest: Deal 1 damage to every monster on the board.
Unlock: Slay 3 bosses.
The dead always pay their debts in coin.
Mastery and talents
Heroes level up to level 5 through mastery XP earned from kills and bosses in endless runs, and each level adds a real bonus. You can also buy three talents for each hero with banked gold:
| Talent | Effect | Cost |
|---|---|---|
| Iron hide | +6 max health | 400 gold |
| Battle focus | Ability needs 1 fewer kill | 700 gold |
| Keen edge | Weapons deal +1 damage | 1000 gold |
The daily dungeon always uses the Knight with no upgrades, so everyone competes on equal terms.
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