How to play Slide & Slay
Slide & Slay is a 2048-style dungeon roguelike. Every swipe slides every tile on a 5×5 board. Merge matching weapons to make them stronger, slide them into monsters to slay them, and survive as long as you can.
Controls
- Phone: swipe up, down, left or right. Tap a potion to drink it and a coin to collect it.
- Desktop: arrow keys to slide, click potions and coins, Q to use your hero's ability.
- Taps are free: drinking and collecting never use up a swipe.
The tiles
Weapons
Matching weapons merge and double in damage: 1, 2, 4, 8, 16 and up. The frame shows the tier: bronze, silver, gold and sapphire, then glowing. Slide a weapon into a monster to strike it.
Monsters
From the Imp up to the Archfiend, each monster shows its HP and a counter. The counter drops by 1 every swipe, and at 0 the monster hits you. It turns amber, orange, then red; a red glow means it strikes after your next swipe. Matching monsters fuse into a tougher one, so keep them apart.
Potions
Potions merge too. Tap one to heal: +4, +8, +16 and up. You start with 30 health.
Coins
Coins triple in value when merged: 1, 3, 9, 27 and up. Tap to collect. Killing two or more monsters in one swipe pays bonus gold.
Bosses and biomes
A boss rises every 20 swipes, each one a depth deeper. Bosses arrive with a free sword, pay a fortune and heal you when slain, and every boss you slay lets you pick a relic. The dungeon changes every two depths:
| Biome | Depth | What changes |
|---|---|---|
| The Crypt | I–II | Plain bosses. Learn the basics here. |
| Fungal Caves | III–IV | Bosses become the Sporemother: calls an imp to its side every 4 swipes. |
| Lava Forge | V–VI | Bosses become the Molten: a molten shell turns the next hit aside and re-forms every 8 swipes. |
| The Abyss | VII+ | Bosses become the Voidwalker: blinks to a new spot every 3 swipes. |
Past depth VI the deep gets meaner: monsters hit 1 harder per depth.
Monster traits
From depth II, monsters can carry a trait, drawn on the tile:
- Armored: takes 1 less damage per hit.
- Swift: attacks every 3 swipes.
- Vampire: heals 1 HP every swipe.
Surprise tiles
- Treasure goblin: Carries a fortune and never fights back. Kill it before it flees.
- Mimic: Looks like a coin. Bites when you grab it, then fights.
- Cursed chest: Tap for a pile of gold. Monsters hit 1 harder for 5 swipes.
- Shrine: Tap to trade a quarter of your max health for a relic.
Relics, heroes and gold
After every boss, and at shrines, you choose 1 of 3 relics that last for the rest of the run, so every run becomes its own build. Each of the 6 heroes bends one rule and has an ability charged by kills. Gold you bring home is banked and buys permanent upgrades, hero talents and new relics for future runs.
Tips
- Keep monsters apart. Two matching monsters fuse into one with more HP and a harder hit.
- Read the counters first. Before each swipe, find the red glow and make sure that monster dies or you can take the hit.
- Merge before you strike. Damage doubles with each weapon tier, so a merged sword clears tougher monsters in one hit.
- Tap for free. Potions and coins never cost a swipe, so heal and collect before you slide.
- Hunt multi-kills. Two or more kills in one swipe pay bonus gold.
- Save your ability for the boss. A boss kill refills it at once.
Ready for the same board as everyone else? Try the daily dungeon.
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Play Slide & Slay